OpenD6 Fantasy Creatures - Spells

Shapechanging Potion Spell

Skill Used: Conjuration

Difficulty: 11

Effect: 10 (Shapeshifting (R1) with Additional Effect (R1), can change to normal animal size)

Range: Self (0)

Speed: 0

Duration: 7 hours (+22)

Casting Time: 1 round (-4)

Other Aspects:

Components (-14): small piece of creature shapechanging into (common, destroyed), special herb — usually marjoram flowers but one more appropriate to creature can be used (uncommon, destroyed), water (ordinary, destroyed), pot (common)

Gesture (-2) Stir together components (fairly simple)

Focused (+6)

Variable Duration (+4): Off only

This spell helps the witch make a potion that allows her to change into any one form for one night or more. Add any result point bonus to the duration value and look up the new time on the “Spell Measures” table.

Bird’s Eye Spell

Skill Used: Divination

Difficulty: 28

Effect: 20 (4D+1 Perception)

Range: 10 kilometers (+20)

Speed: +20

Duration: 10 minutes (+14)

Casting Time: 1 minute (-9)

Other Aspects:

Components (-6): Avian (common), feathers from same avian type (common) Gestures (-3): Hold avian (fighting difficulty of 11) while using feathers to trace avian and caster

Bird’s eye allows the caster to see through an avian’s eyes. The caster holds the bird and traces its body with feathers of the same type of avian. She then traces the feathers across her own face and eyes and releases the avian. The caster can see through the bird’s eyes if the Acumen die code given by the spell is greater than the avian’s Acumen. The caster uses the avian’s Acumen or search to view what the bird sees, but she cannot use her own vision at the same time. If the bird flies out of range, the spell ends.

Chatterbox Spell

Skill Used: Conjuration

Difficulty: 11

Effect: 15 (speaking at 5D)

Range: 2.5 meters (+2)

Speed: +2

Duration: 10 minutes (+14)

Casting Time: 1 round (-4)

Other Aspects:

Components (-4): A nearby object (ordinary); a sentient being who can speak (common)

Gesture (-1): Touch the object (simple)

Other Condition (-2): Being whose voice was borrowed may not speak for duration of spell

The Pixie touches an object and transfers the voice from a nearby humanoid into the object. The object may speak for up to 10 minutes as if it had the speaking skill at 5D. A successfully cast spell with a Critical Success indicates that the object also has a charm score equal to one-half of the result point bonus (round up, minimum of 1D), allowing it to tell entertaining stories and jokes.

Simple Shapechanging Spell

Skill Used: Conjuration

Difficulty: 16

Effect: 10 (Shapeshifting (R1) Additional Effect (R1), can change to normal animal size)

Range: Self (0)

Speed: 0

Duration: 1 hour (+18)

Casting Time: 1.5 seconds (-1)

Other Aspects: Focused (+5)

By casting this spell with a quick thought, the magic user can change into any one form for one hour or more. Add any result point bonus to the duration value and look up the new time on the “Spell Measures” table.

Minor Raise Skeleton Spell

Skill Used: Conjuration

Difficulty: 35

Effect: 30 (3D command: undead for caster; +2D to Physique for skeleton; +1D to attribute for fighting and melee combat for skeleton; two rank 1 Skill Bonus Special Abilities for skeleton; attributes for skeleton based on result points)

Range: 1 kilometer (+10)

Speed: +10

Duration: 25 minutes (+16)

Casting Time: 1 minute (-9)

Other Aspects:

Components (-9): Bone from the type of skeleton to be raised (common, destroyed); place with skeletons (common)

Gestures (-2): Break bone

Multiple Targets (+18): 6 targets

Other Alterant (+4): Unseen targets

The caster traces the outline of the creature’s skeleton and smashes the bone. Any skeletons of that type within the range of the spell are animated, and they stay animated until either the duration runs out or they leave the spell’s area of effect to chase after a target. The mage may direct the skeletons with the command skill that the spell provides.

The result points of the spell determine the attributes, Body Points, and Wound levels of the skeletons. The attributes equal in dice the points above the difficulty. Body Points equal the result points plus 10. Wound levels equal the half of the result points (round up). The Physique attribute also gets +2D to it, while fighting and melee combat each equal +1D above the Agility score.

This spell is for raising skeletons with a scale value of zero.

Stympalian Flying Potion Spell

Skill Used: Conjuration

Difficulty: 13

Effect: 15 (Flight (R2) plus flying skill at +1D)

Range: Self (0)

Speed: 0

Duration: 1 hour (+18)

Casting Time: 1 round (-4)

Other Aspects:

Charges (+2): 1 charge with ward to go off when potion is drunk

Components (-17): a few Stympalian bird feathers (extremely rare, destroyed), pure water (very common, destroyed) , thick glass beaker (uncommon), Small heating fire (ordinary , destroyed)

Gesture (-2) Stir together Components in beaker while heating over a flame (fairly simple)

Focused (+6)

Variable Duration (+8): On/off switch

By combining a few components in a glass beaker and heating them over an open flame, a wizard can create a draft that, when imbibed, allows the user to fly at a rate equal to 40 times her base Move. The key to the spells simplicity is a pinch of feathers from a rare Stympalian bird.

The result point bonus may be applied in one of two ways: Add any result point bonus to the duration value and look up the new time on the “Spell Measures” table. Or, for every six points in the result point bonus (rounded down), the user may increase the Flight Special Ability received by one rank. Thus, a result point bonus of 5 would permit no increase in Flight ranks, while a result point bonus of 6 to 11 would allow an increase of one rank. The bonus may not be split between the two options.