Healing in OpenD6 Fantasy

There are many different ways that characters can regain their health. Characters may never get back more than their maximum number of Body Points or Wounds.

Body Points

Natural Healing

The body heals naturally during the course of the day. The more rest characters get, the faster their wounds heal. Using the "Body Points Healing" chart, the character rolls her Physique plus a modifier based on how much rest she's had that day. A character gets a modifier of +1D on each full day of rest (sleeping, reading, or other sedentary activities). If she is involved in light activity, such as walking or singing, the modifier is zero. However, if most of the day is spent fighting and running, the modifier is -1D. The character receives the Body Points back at the beginning of the next day.

Optionally, the gamemaster may require an injured character to complete a period of rest before making the natural healing roll. Use the "Rest Period" chart and the character's Wound level to determine how long the character needs to wait before attempting the natural healing roll. The gamemaster then multiplies the result by 3 to figure out how many Body Points were healed.

Skill

Characters can heal others or themselves with some basic field procedures for treating wounds. Such attempts don't require a healer's pack. Simply roll healing to help an injured comrade, and find the results on the "Body Points Healing" chart. A successful roll heals the character the listed amount. A character using a healer's pack may add its bonus to the roll.

A character may only attempt to heal a patient once per day. Other characters may also try to help the patient, adding their expertise to the first healer's.

Wound Levels

Natural Healing

A character can heal naturally, but this process is slow. The character must rest a specified amount of time and then can make a natural healing roll: roll the character's full Physique and find the result on the chart related to the character's current Wound level to see if the character heals.

Healing characters can do virtually nothing but rest. Characters who try to work, exercise, or adventure must subtract 1D from their Physique when they makes their natural healing roll. Any character who opts to take it easy and do virtually nothing for twice the necessary time may add 1D to the Physique roll to heal.

Skill

Characters can heal others or themselves with some basic field procedures for treating wounds. Such attempts don't require a healer's pack. Simply roll healing to treat wounds in the field, and find the results on the "Assisted Healing" chart.

A successful roll heals the character up one level: For instance, a successful healing roll on someone who's Wounded would bring him back to Stunned. A character using a healer's pack may add its bonus to the roll.

A character may only attempt to heal a patient once per day. Other characters may also try to help the patient, adding their expertise to the first healer's.