Introduction

Who am I? That’s not important. Let’s just say that I might be a bard who may have angered a certain fairy once upon a time, and as a result is forbidden from mentioning his name in his writings. (Tip to all young men: Fairies are notoriously jealous.)

Anyway, I accepted a tidy sum of silver to scribe a guide to some of the more unusual places within our fair lands. (Okay; technically I’ve had a rather substantial debt forgiven as a result of my agreeing to this project . . . let us not quibble the bits.) Another friend of mine penned a composition on several of the interesting settlements in this region, while a third provided a treatise on castles, including a few examples.

I presume that my fellow bards managed to get their facts and figures on their own, as they mention nothing of how they came by their information. I, however, was given the most dangerous section to expound upon, and my exploits may make more sense if you know a bit more about who my band of companions is.

The leader of our group is Okent, a paladin within a holy order devoted to upholding the good and protecting the innocent. I’ve never known a more effective leader, mixing determination and compassion in a way that’s compelling enough to make even me stick around through thick and thin.

The healer of our group is a priestess named Raichael, a woman who is as holy as she is beautiful, and I could go on and on about her beauty if I wasn’t afraid she’d see this and break my fingers. Although I have visited her temple many times, I still don’t know who or what she worships. Apparently one of the core tenets of her faith is that the name of her deity (or deities) is sacrosanct; no one who isn’t a true and heartfelt believer is to ever hear the deity’s name.

Our oldest member is Grubba, but that’s only because Dwarves are so long-lived. I don’t want to be stereotypical, but I will say Grubba is a humorless, hard-working, industrious, fiercely loyal companion. I also confess to having tossed him once in the heat of battle to break an enemy’s lines. I think he enjoyed that, given the slightly higher inflection in the curses he hurled at me.

As for me, I’m the youngest of the group. I’m as good at writing as I am at sneaking and hiding, and each skill set has enabled me to get out of sticky situations the other skill set created. I’ve had it said that, despite my protestation, I’m a good friend when the chips are down, but I like to think I don’t know what I’m capable of, since the chips could fall even further yet.

The more I see the world with my companions, the more I realize there’s so much left I want to see. While some things vary all over the world, other aspects remain the same. The discovery of the new and the comfort of the old. Making new friends and seeing old faces. The world is big and the adventure is just beginning. I hope that you’ll find this book as useful as it was interesting to create. May all your travels be ones you can write about, and may you live to write all of your travels.

The game mechanics in this book are based on the system found in the D6 Fantasy Rulebook, but the general information, including the random location generators, is suitable for any fantasy campaign.